Posts Tagged ‘3ds max’

Boomie Character Model

Boomie 3D Model Gallery

+ Launch Boomie Gallery

Boomie, a character for the sequel to JAMS, created in pencil and then modeled in polygons with Autodesk 3DS Max. Part of a series of characters for my short animation.

FLAM Short Animation

I put this animation together in 3DS Max and Adobe After Effects… my goal was to use the cel shading material tool and to sync animation to audio successfully. Original drum beat was made in Propellerhead Reason.